11/30/2021

Plw400 Setup Software Download Mac

Doing this will allow you to install software from unsigned developers without having to confirm from within this menu. If you don't install any unsigned software within 30 days, you'll have to re-enable this settings. Click the lock icon if you'd like to prevent further changes. Xcode 12 builds Universal apps by default to support Mac with Apple Silicon, often without changing a single line of code. Designed for macOS Big Sur. Xcode 12 looks great on macOS Big Sur, with a navigator sidebar that goes to the top of the window and clear new toolbar buttons.

These advanced steps are primarily for system administrators and others who are familiar with the command line. You don't need a bootable installer to upgrade macOS or reinstall macOS, but it can be useful when you want to install on multiple computers without downloading the installer each time.

What you need to create a bootable installer

  • A USB flash drive or other secondary volume, formatted as Mac OS Extended, with at least 12GB of available storage
  • A downloaded installer for macOS Big Sur, Catalina, Mojave, High Sierra, or El Capitan

Download macOS

  • Download: macOS Big Sur, macOS Catalina, macOS Mojave, or macOS High Sierra
    These download to your Applications folder as an app named Install macOS [version name]. If the installer opens after downloading, quit it without continuing installation. To get the correct installer, download from a Mac that is using macOS Sierra 10.12.5 or later, or El Capitan 10.11.6. Enterprise administrators, please download from Apple, not a locally hosted software-update server.
  • Download: OS X El Capitan
    This downloads as a disk image named InstallMacOSX.dmg. On a Mac that is compatible with El Capitan, open the disk image and run the installer within, named InstallMacOSX.pkg. It installs an app named Install OS X El Capitan into your Applications folder. You will create the bootable installer from this app, not from the disk image or .pkg installer.

Use the 'createinstallmedia' command in Terminal

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  1. Connect the USB flash drive or other volume that you're using for the bootable installer.
  2. Open Terminal, which is in the Utilities folder of your Applications folder.
  3. Type or paste one of the following commands in Terminal. These assume that the installer is in your Applications folder, and MyVolume is the name of the USB flash drive or other volume you're using. If it has a different name, replace MyVolume in these commands with the name of your volume.
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Big Sur:*

Catalina:*

Mojave:*

High Sierra:*

El Capitan:

* If your Mac is using macOS Sierra or earlier, include the --applicationpath argument and installer path, similar to the way this is done in the command for El Capitan.


After typing the command:

  1. Press Return to enter the command.
  2. When prompted, type your administrator password and press Return again. Terminal doesn't show any characters as you type your password.
  3. When prompted, type Y to confirm that you want to erase the volume, then press Return. Terminal shows the progress as the volume is erased.
  4. After the volume is erased, you may see an alert that Terminal would like to access files on a removable volume. Click OK to allow the copy to proceed.
  5. When Terminal says that it's done, the volume will have the same name as the installer you downloaded, such as Install macOS Big Sur. You can now quit Terminal and eject the volume.

Use the bootable installer

Determine whether you're using a Mac with Apple silicon, then follow the appropriate steps:

Apple silicon

  1. Plug the bootable installer into a Mac that is connected to the internet and compatible with the version of macOS you're installing.
  2. Turn on your Mac and continue to hold the power button until you see the startup options window, which shows your bootable volumes and a gear icon labled Options.
  3. Select the volume containing the bootable installer, then click Continue.
  4. When the macOS installer opens, follow the onscreen instructions.

Intel processor

  1. Plug the bootable installer into a Mac that is connected to the internet and compatible with the version of macOS you're installing.
  2. Press and hold the Option (Alt) ⌥ key immediately after turning on or restarting your Mac.
  3. Release the Option key when you see a dark screen showing your bootable volumes.
  4. Select the volume containing the bootable installer. Then click the up arrow or press Return.
    If you can't start up from the bootable installer, make sure that the External Boot setting in Startup Security Utility is set to allow booting from external media.
  5. Choose your language, if prompted.
  6. Select Install macOS (or Install OS X) from the Utilities window, then click Continue and follow the onscreen instructions.

Learn more

For more information about the createinstallmedia command and the arguments that you can use with it, make sure that the macOS installer is in your Applications folder, then enter the appropriate path in Terminal:

  • Big Sur: /Applications/Install macOS Big Sur.app/Contents/Resources/createinstallmedia
  • Catalina: /Applications/Install macOS Catalina.app/Contents/Resources/createinstallmedia
  • Mojave: /Applications/Install macOS Mojave.app/Contents/Resources/createinstallmedia
  • High Sierra: /Applications/Install macOS High Sierra.app/Contents/Resources/createinstallmedia
  • El Capitan: /Applications/Install OS X El Capitan.app/Contents/Resources/createinstallmedia

A bootable installer doesn't download macOS from the internet, but it does require an internet connection to get firmware and other information specific to the Mac model.

With an all-new design that looks great on macOS Big Sur, Xcode 12 has customizable font sizes for the navigator, streamlined code completion, and new document tabs. Xcode 12 builds Universal apps by default to support Mac with Apple Silicon, often without changing a single line of code.

Designed for macOS Big Sur.

Xcode 12 looks great on macOS Big Sur, with a navigator sidebar that goes to the top of the window and clear new toolbar buttons. The navigator defaults to a larger font that’s easier to read, while giving you multiple size choices. New document tabs make it easy to create a working set of files within your workspace.

Document tabs.

Mac

The new tab model lets you open a new tab with a double-click, or track the selected file as you click around the navigator. You can re-arrange the document tabs to create a working set of files for your current task, and configure how content is shown within each tab. The navigator tracks the open files within your tabs using strong selection.

Navigator font sizes.

The navigator now tracks the system setting for “Sidebar icon size” used in Finder and Mail. You can also choose a unique font size just for Xcode within Preferences, including the traditional dense information presentation, and up to large fonts and icon targets.

Code completion streamlined.

A new completion UI presents only the information you need, taking up less screen space as you type. And completions are presented much faster, so you can keep coding at maximum speed.

Redesigned organizer.

An all-new design groups all critical information about each of your apps together in one place. Choose any app from any of your teams, then quickly navigate to inspect crash logs, energy reports, and performance metrics, such as battery consumption and launch time of your apps when used by customers.

SwiftUI

SwiftUI offers new features, improved performance, and the power to do even more, all while maintaining a stable API that makes it easy to bring your existing SwiftUI code forward into Xcode 12. A brand new life cycle management API for apps built with SwiftUI lets you write your entire app in SwiftUI and share even more code across all Apple platforms. And a new widget platform built on SwiftUI lets you build widgets that work great on iPad, iPhone, and Mac. Your SwiftUI views can now be shared with other developers, and appear as first-class controls in the Xcode library. And your existing SwiftUI code continues to work, while providing faster performance, better diagnostics, and access to new controls.

Universal app ready.

Xcode 12 is built as a Universal app that runs 100% natively on Intel-based CPUs and Apple Silicon for great performance and a snappy interface.* It also includes a unified macOS SDK that includes all the frameworks, compilers, debuggers, and other tools you need to build apps that run natively on Apple Silicon and the Intel x86_64 CPU.

Updated automatically

When you open your project in Xcode 12, your app is automatically updated to produce release builds and archives as Universal apps. When you build your app, Xcode produces one binary “slice” for Apple Silicon and one for the Intel x86_64 CPU, then wraps them together as a single app bundle to share or submit to the Mac App Store. You can test this at any time by selecting “Any Mac” as the target in the toolbar.

Test multiple architectures.

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On the new Mac with Apple Silicon, you can run and debug apps running on either the native architecture or on Intel virtualization by selecting “My Mac (Rosetta)” in the toolbar.

Multiplatform template

New multiplatform app templates set up new projects to easily share code among iOS, iPadOS, and macOS using SwiftUI and the new lifecycle APIs. The project structure encourages sharing code across all platforms, while creating special custom experiences for each platform where it makes sense for your app.

Improved auto-indentation

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Swift code is auto-formatted as you type to make common Swift code patterns look much better, including special support for the “guard” command.

StoreKit testing

New tools in Xcode let you create StoreKit files that describe the various subscription and in-app purchase products your app can offer, and create test scenarios to make sure everything works great for your customers — all locally testable on your Mac.

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Get started.

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Download Xcode 12 and use these resources to build apps for all Apple platforms.